Unity Racing Game Project Download

Oct 9, 2012 - tain game state consistency among all the players. This project explored the use of the emerging collection synchronization primitives in Named. Data Networking (NDN) to easily synchronize a simple multiplayer car racing game, Egal Car, in a peer-to-peer fashion. The game was based on a Unity game. Download link: Here is new NS racing game. Here you will find a variety of Complete Projects, Samples and other useful tools for Unity. Most of these assets are provided via the Asset Store which allows us to keep you updated with new versions - so remember to check for updates on these assets in the editor periodically.

Dragon Ball Gt Transformation 2 Gba. I'm busy on right now, but in my free time I was working on building up a city that is free roam. You can select between (5) cars. The environment is in progress, as well, so there are missing areas. It's going to be pretty expansive though.

Finished the shipping port area, and moving on to an airport section. I would like to include a low poly character and have him be able to enter vehicles and walk around the city as well. I would make this is project a free giveaway on Youtube with a tutorial as well. Now the kit I used to build this city is freely available on Youtube (download in the video description). This is a full Unity project.

Unity Racing GameUnity Project

Simple terrain (for testing) included. The core of this project is the monster truck model, the driving script on the monster truck and some nifty scripts for keeping the truck level and mostly upright in jumps (it will allow for some side and forward lean for realism). I want to offer this project for direct download to folks. I only ask that folks make a donation to my Super Kart Racing Development Campaign found here: Please donate anything $10 or higher and once I confirm a contribution, I will send an email with the.ZIP project bundled up to you.

This is a real steal deal as the model itself is worth at least $15! You get the monster truck model, PSD texture (customizable), the Player Driving script (nice torque controls, braking controls, dust and smoke for the wheels), a WheelFriction script (that allows spin-outs, burn-outs and nice drifting), also includes a prefab for dust or wheel smoke when the wheel slips over the ground. Lastly it has a very cool script that detects when the truck is in the air and applies just enough force to keep it from flipping over.basically maintain being level after jumps. This makes for a much better experience as landings become manageable. Before you do anything, check out the webplayer and jump the truck a few times. You'll see a lot of these scripts in action!

This is a free tileset of city streets and grass areas to help you lay down a foundation of city roads for any top-down or isometric style project. If you're going to use this for mobile development make sure to atlas all of these 256x256 textures onto a couple of 512x512 textures or maybe a 1024x1024.

NGUI, Sprite Manager 2, and several free sprite tools exist for the Unity engine that process texture atlases. I would also suggest checking out the Modular City Kit video on my Youtube and grabbing the modular buildings. These modular buildings would work awesome placed on top of these tiles. Download link via Dropbox is in the Youtube video description. It'll drive over anything. I normally never use Unity terrain, but for the speed of demo an jumps, etc it was fastest. So use whatever 3d geometry you like for this thing to drive over.

I've sent you over an email confirming your contribution and the full monster truck source project (art, scripts, scenes, etc). Enjoy and make something awesome with it! Tech note: As for the wheels on vehicles for mobile. I've had great performance out of simple wheelColliders comboed with a box collider and rigidbody for the vehicle.

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